KronoGraph Arena: bringing TV graphics to the arena jumbotron
How KronoGraph Arena projects scores, statistics and results on arena screens using the same system that operates TV graphics.
Sports production, broadcast graphics, and live streaming.
How KronoGraph Arena projects scores, statistics and results on arena screens using the same system that operates TV graphics.
API, OCR, web scraping, Google Sheets: a complete comparison of data sources for real-time sports broadcast graphics.
Lower thirds, scorebugs, fullscreen graphics: what broadcast graphics are, how they work, and why they define the quality of a sports production.
Strategies, tools and key decisions for covering multiple simultaneous sports with limited production resources.
Everything you need to know to broadcast FIBA 3x3 basketball: rules, essential graphics, specialized console and live operation.
How to create a coherent graphic package for sports broadcast production: colors, fonts, animations and adaptation for TV, streaming and jumbotron.
The graphics operator is invisible when doing it right. Learn the operating routine and how data integrations change the game.
Browser Source, scene setup and layer management in OBS Studio to integrate broadcast graphics at 1080p60 with no latency.
Covering multiple sports simultaneously in Multi-sport Games demands a clear system. These are the lessons learned in real production.