Most sports arenas have two completely separate systems: the graphics system for TV broadcast, and the scoreboard system for the arena screens. Two teams, two operators, two systems that are sometimes out of sync.
KronoGraph Arena changes that.
The problem with two systemsThe traditional jumbotron system is dedicated hardware — a proprietary system that controls the arena screens, usually with closed software. The result: in the arena, the scoreboard might show 18-16 while the TV broadcast shows 18-17. For the viewer in the arena, the experience is worse than watching it on TV.
How KronoGraph Arena worksKronoGraph Arena is an additional output of the same system that operates TV graphics. It uses the same data, the same real-time state, the same integration with sports APIs.
The difference is the visual composition: graphics for the jumbotron are designed for the specific conditions of the arena — larger text, higher contrast, elements adapted to look good from 50 meters.
From the operator's standpoint, there's no additional work. What they activate on the TV console appears simultaneously on the arena screens.
What can be shown on the jumbotron- Real-time scoreboard: The same scoreboard as TV, updated at the same instant.
- Game statistics: Projected during halftime or timeouts.
- Presentations: Before the game, team and player presentations.
- Advertising: During timeouts, screens showing event sponsors.
- Results from other games: In events with multiple simultaneous courts.
KronoGraph Arena is especially useful for basketball arenas, indoor athletics halls with perimeter screens, and any multi-sport venue with multiple information screens.
The small event caseKronoGraph Arena isn't just for large arenas. An interscholastic tournament with a projection screen, a regional championship with a large TV — all benefit from having the scoreboard synchronized between the broadcast and the visible screen at the venue. The investment is minimal because the system already exists. Just one more output is added.